When virtual reality is too real

Virtual reality is far from perfect.

Among other problems, the quality of the untethered experiences which are required to turn virtual reality into a mainstream product is well behind what’s possible with a tethered experience, you’re left with an upset stomach after extended use, and bandwidth constraints result in long load times.

As a result of these problems, we have yet to see a virtual reality app store that would solve the discovery problem for various virtual reality experiences take off.

But people are working to solve each of these problems, and making great progress. So much so that some virtual reality experiences, like this one, are already too real.

 


Also published on Medium.